, such as in the Nexus S).
All apps (in the form of APKs) are loaded into "app storage" part of the "ROM" (actually flash RAM). Part of the ROM is the boot ROM which loads the system. The other half of the ROM is "app
". For example, in Motorola Droid, 256MB is RAM, and 512MB is ROM. Out of 512MB ROM, 256MB is Android System itself (actually a bit less), and the rest is "app
", to max of 256MB.
With Android 2.2 and "Move2SD", a portion of the APK can be moved onto the "SD card", but main portion must remain in [s
/s] app storage. The size of the main portion that stays would depend on the app. Some apps cannot be moved or will not function if moved. "Protected" apps cannot be moved. Apps that primarily consist of a service and a widget may not work if moved.
Services or widgets needed for startup should not be moved.
For example, If you have a 256MB system (shows as 262MB due to 1024 vs. 1000 KB size difference) and have 130MB of apps and data/cache loaded, then that leaves about 130MB for the system to actually RUN programs. That sounds like a lot, but in reality that is not enough, since the system itself takes 50-80MB, and services will take up another 30-50MB, leaving almost nothing.
256MB RAM phone such as my Moto Droid,
AutoKiller shows...
- acore : 4.55MB (system)
- dialer: 8.95MB (system)
- system: 20.38MB (system)
- autokiller:5.68MB
- messaging: 3.41MB (system)
- Swiftkey: 6.59MB
- JuiceDefender 4.14MB
- Calendar Storage 4.1 MB (system)
- acore: 7.7MB (different pid) (system)
- smart taskbar 3.81 MB
- seePU 3.44MB
- Screebl 4.38MB
- SetCPU: 3.83MB
- ATK Froyo 3.01MB
- gapps: 7.79MB (system)
- and 2 more at 4.66MB and 3.56MB
That adds up to... 99.88, or 100 MB.
But that is supposed to leave 156MB, right? Wrong. The system itself takes about 100 MB by itself, in addition to loaded programs,
according to this thread about T-Mobile G1 (which has 192 MB of RAM, and has about 96000 KB after booting)
- MemTotal: 231740 KB, or 226MB
- MemFree: 3376
- Buffers 272
- Cache: 34960
- SwapCache: 0
So the system (before OS kernel) uses about 30MB leaving about 226 MB
Cache itself used another 35 MB. , leaving about 189 MB
Minus 100 MB of auto-loaded apps, and you get... 89 MB.
If you run any programs that need more than that, programs and services will be killed to make room.
Native vs. Dalvik There are two types of Android programs... "Native" programs, and VM programs.
Native programs are written for the specific CPU in the machine. While this gives better performance, this is much harder to achieve, so most people write
program for the VM, or "Virtual Machine".
A "virtual machine" is basically a CPU emulator. You feed it a program, and it will run this program, as if it's a real CPU. The good thing about using a VM is it doesn't matter what the actual physical CPU the device uses. You write the program once, and never have to worry about converting it to other CPUs.
Android's VM is called Dalvik, and it is similar to Java's virtual machine. (In fact, Sun/Oracle sued Google for violating Java copyrights on
JVM)
Different pieces of a single app Most apps have either just an activity, or activity along with a service.
"Activity" is basically the user interface that takes your inputs and displays something back. Foreground app would be an activity.
"Service" is a background program that updates something. Common services
includes input, widget updates, mail notification, and so on. Other services include Bluetooth, network updates, and so on.
(
Actually there are two more types: broadcast receiver, and content provider, but those are not that pertinent to our discussion)
An app can use a widget, and the widget can use a lot of memory, usually several MB at once. You can see the different services and how much memory they are taking under Settings / Applications / Manage Services
How Services Use Memory As explained above, Android OS have to run programs from within the limited space available, which, on older phones, isn't much. [s
]From within that much memory, it needs system work space to load all the services (you probably have a dozen loaded, taking up at least 30 MB) System itself uses about 60-70 MB (
acore, phone,
gapps, messaging, etc.) That's 100 MB used. That doesn't leave much memory for anything else, if you have 100 MB of apps loaded. (256-100-100=56
)[/s] 100MB for
system itself, about 100MB used for apps and services, and you got almost nothing left.
If you look at the services screen, at the bottom, there's a bar: red, yellow, and green. There is a number in the red section and some in green. Your services
adds up to the number in the green section. The yellow portion is some memory that can be freed. The red stuff
are system stuff and can't be moved.
What Happens When System Runs Out of Memory When the system needs to load programs, but don't see enough available, it will start killing programs and services (to the system, they are all considered "process") from memory based on the following priority:
Empty App: the app is in standby, not being used, but is still in memory. These can be killed without any effect.
Content Provider: process that provides content to the foreground, such as "contacts content provider", "calendar content provider", and so on. Various "storage" are also content providers.
Those can be restarted when needed.
Hidden Application: apps not visible, but still running in the background. These
are not exactly running, so killing them should have no serious consequences.
Secondary server: services that stay in
background and apps such as Launcher (or other home replacements). Most services go here, like music player, clock updater, background sync, and so on, that's not built into the OS. If these are killed there may be some problems, such as the playback is interrupted, background sync stops, widget no longer updates, and so on.
Visible app: the app is running and visible, but due to multi-tasking or such is not currently "on top". Any program with a display in the notification area is considered "visible". Android OS will not kill these programs unless absolutely necessary, but it can happen.
Foreground app: you see this app on screen, currently running, but also includes the system itself and "phone". These are never killed. In any case, system and phone have much higher priority than any app to make sure those are never killed.
Each category above has a certain number associated with it, sometimes known as a "
minfree" value (in either "pages" or megabytes, depending on the app). When Android OS free memory drops below the
minfree value for that category, apps in that category are killed. The killing starts Empty App group as that has the highest number.
if that's not enough, it then starts killing apps in the Content Provider Group, and it keeps going until it has finally freed up enough memory to load the app and all related processes (such as services).
NOTE: Having a constant "notification" in the notification area makes the program "visible app" instead of "hidden app", thus making it less likely to be killed by the system to make room for other apps.
A lot of problems with
Android device occur when the system tries to make room by killing "secondary server" processes that are needed. Playback of audio (music or podcast) stopped, download stopped, location services stopped...
etc. This especially happens on phones with little RAM. First Android phone, T-Mobile G1 / HTC Magic, has 192MB of RAM. Moto Droid
have 256MB of RAM.
Second generation of Android phones, like HTC Wildfire, got 384MB of RAM. Recent phones, like Droid X, Galaxy S, and so on got 512MB.
NOTE: Some apps, like
web browser, can exit but still save the URL you were browsing. So when the process reloads, it is almost as if it was never unloaded.
Unfortunately not all apps can do that.
So what is the solution? There are two approaches to the problem: make more memory available, or pre-empt the auto-kill by killing apps yourself.
Making More Memory Available There are four ways to make more memory available short of exchanging the phone for a more powerful one.
1) Free up more app storage / internal storage [s
]Either uninstall the apps altogether, or move2sd as much as possible. Keep in mind move2SD may not work for all apps, and amount that can be freed varies greatly. Uninstall an app is best, as it both frees up the space
itself takes, and if it loads a service, that service is loaded either, saving even more space. [/s]
While it's true that the app that wasn't run won't take up any space, every widget is served by a service, and a small app can load a HUGE service by calling existing libraries and declare a large buffer for downloads. And just because you don't actually use the app doesn't mean the system will not load it. The only way to make sure the app will NOT be loaded is to uninstall it (or if you have Titanium Backup premium, you can "freeze" the app)
2) VMHeap VMHeap adjusts
the the amount of memory that can be dedicated to the Dalvik Virtual Machine (VM). In general this should not be touched, and does not really make more memory available. It is available only for
experimentation purposes.
This usually is NOT
tweakable without mod ROM such as Cyanogen Mod. And
benefits are
unproven so far. Don't change anything yet.
3) CompCache CompCache, or "compressed cache", is handled by the Linux kernel. It takes a portion of your memory, and use it as a cache space, but compressed. By using on-the-fly compression it is able to make your memory appear to be a bit larger than it actually is. However, the result is slower performance.